Tag: Skirmish wargaming (Page 1 of 2)

All Alone in Felstad Pt4.5 – Frostgrave Battle Report – 2nd solo scenario – Revisited

Wargame board set up with miniatures

A whole dump truck full of lateness is how late this one is! It was a bit of a pig to type up and I go by the rule that this blog should never be ‘work’ so if I get a bit fed up typing, I have a break and do something else (usually mini hobby related). Added to that, mental health has been atrocious so, yeh, very late.

In the previous visit to Isher’s Weapon Shop the party were trounced, to put it mildly. After the death and injury rolls, two were dead and three were badly wounded meaning they would miss the next scenario. As these were the two thieves and a thug they would be free to replace. I originally planned to replace the dead infantryman with a man at arms but changed my mind and hired a ranger instead.

female elf miniature in front of a tabletop scenery wall

Introducing Thoroncencea. The miniature is a 3d print, a gorgeously sculpted miniature which I first bought as a pre-printed mini then found the stl for sale on MyMiniFactory, Lila, Elven Ranger by The Dragon Trappers Lodge.

The problem I’ve had though is that 3d printed minis can be very brittle especially on thin parts like the arrow and the bow. Though that might be a drawback of resin minis in general because I’ve certainly had similar problems with GW resin minis.

I find that polystyrene minis are a little more resilient but being a bit of a clumsy person I do seem to have more than a few minis with broken bits.

I’m going to bite the bullet and by some extra tough resin at some point to see if that helps. ABS-like resin (even the newish Elegoo ABS-like ultra) just isn’t doing the job.

The Lila stl files are very good value including two poses as well as with/without base, pre-supported, plus both the minis broken down into parts for kitbashing. The picture is the pre-printed one with the bow, arrow and hands replaced with home printed ones.

The thieves Daetier and kirgwaith are replaced by two more thieves called Daeda and Kirath. I didn’t want to change the minis so they do look uncannily like Daetir and Kirgwaith.

Going by the rules as written (or at least how I’ve read them) the party would only be able to replace those members who had died and would have to have carried on with less members but this seems a little harsh to me and so I’ve ignored the rules here. There are rules for a recovery room addition to your base that allows you to keep one member of the party member ‘spare’.

Pre game spells

Durnimlath successfully casts Familiar and Animal Companion. Mirhen is only successful with Animal Companion. So, both the wizard and the apprentice have a Snow Leopard companion.

Just to mention how the turns are structured, each turn is split into five phases. These are in order, for solo games,

The Wizard phase – in which the wizard can activate up to 3 soldiers within 3”.
The Creature phase 1 – this is for creatures with at least +5 Fight or 20 Health.
The Apprentice phase – Apprentice can activate up to 3 soldiers within 3”.
The Creature phase 2 – all other creatures can activate.
The Soldier phase – all other soldiers can activate.

For my revisit of the scenario there are no creatures that qualify for the 1st creature phase so that isn’t being used. I’m playing it that the warband are returning to ‘mop up’ the remaining gnolls now that they have defeated Borrock the ‘boss’ monster from the scenario.

Diagram of the board set up

Here is a recap of how the table is set up. 1,2,3 and 4 are spawn points for random creatures during the game. I decided to reduce the frequency of this to the end of every other turn rather than every turn to make the scenario a little easier.

Turn 1

Thoroncencea moves towards the centre and shoots at a gnoll thug at 1, but misses. The wizard’s Snow Leopard moves towards the gnoll thugs at 1.
Naru Magol and Durnimlath move towards the centre and Durnimlath successfully casts Enchant Weapon on Naru Magol’s hand weapon, giving it a +1 to Fight.

Daetir and Kirgwaith move towards the centre. Mirhen and Galen Glim also move towards the centre and Mirhen successfully casts Enchant Weapon on Galen Glim’s two handed weapon.

In the creature phase the gnoll thugs from 1 move towards the entrance, those from 2 move towards the wizard’s snow leopard. The gnoll thugs from 3 and 4 move towards the centre. Creatures that don’t have line of sight on a warband member move towards the centre in this scenario.

I decided that the two knights in front of the cabinet will stay there standing guard until any member of the warband moves within 6” (or so!).

Moving on to the Soldier phase. Brikolad shoots at one of the gnoll thugs from 1 but misses, and Mirhen’s snow leopard moves towards the gnoll thugs at 2.

Turn 2

In the wizard phase, Durnimlath fails in casting Enchant Weapon and moves to cover. Naru Magol moves to cover and Thoroncencea shoots at a gnoll thug but misses then moves to cover.

In the apprentice phase Mirhen casts Enchant Weapon on Daetir’s dagger then moves along with Galen Glim towards the centre. Brikolad takes aim at a gnoll thug and scores a critical hit killing it. First blood to Brikolad!

Miniatures on a wargame table for the Frostgrave skirmish wargame.
Miniatures on a wargames table for the Frostgrave skirmish wargame

During the creature phase the gnoll thugs from 1 move towards the centre while those form 2 move towards wizard’s Snow Leopard and both attack. The 1st one hits doing 1 damage, the 2nd misses and is pushed back.

The gnolls at 3 and 4 all move towards the centre.

In the Soldier phase the wizard’s Snow Leopard attacks a gnoll thug doing 6 damage and pushing it back. Daetir moves up to wiz and Kirgwaith moves into cover.

At the end of the turn a Gnoll archer spawns at 3. 

Turn 3

In the Wizard phase Thoroncencea shoots at a gnoll knight but misses and moves towards the cabinet. Durnimlath moves towards the cabinet and fails casting elemental bolt and takes 1 damage.  Naru Magol moves up to support the wizard and Daetir moves towards cover.

In the apprentice phase Mirhen’s snow leopard and Galen Glim both move closer to Mirhen, Mirhen fails casting Bone Dart but takes no damage.

In the creature phase two gnoll thugs move to attack Mirhen’s snow leopard but the attack roll is a draw so no damage and both stay in combat.

Two gnoll thugs move towards Brikolad and the wizard’s snow leopard. Meanwhile two more gnoll thugs move towards Daetir and the gnoll archer moves towards the centre and shoots Naru Magol, hits but no damage gets through, perhaps the arrow was blocked by her shield?

In the soldier phase Brikolad shoots at a gnoll thug and kills it then moves towards Durnimlath. The wizard’s snow leopard moves to attack the gnoll thug that is attacking Mirhen’s snow leopard and does 6 damage.  Kirgwaith moves to cover. 

Miniatures on a wargames table for the Frostgrave skirmish wargame

Turn 4

Naru Magol moves to protect the Durnimlath who successfully casts Elemental Bolt at a gnoll knight but does no damage, then moves towards the cabinet. Brikolad moves up to protect Durnimlath and shoots at a gnoll thug doing 7 damage.

In the apprentice phase Mirhen casts Enchant Weapon on Galen Glim but fails taking no damage, then moves towards Durnimlath. Galen Glim moves up to protect Mirhen.

Mirhen’s snow leopard attacks a gnoll thug but misses and takes 5 damage.

In the creature phase a gnoll thug moves and attacks the wizard’s snow leopard but loses the combat roll and takes 7 damage and is killed. The gnoll thug’s buddy also attacks the wizard’s snow leopard doing 6 damage.

Another gnoll thug moves and attacks Daetir but loses the combat roll, takes 5 damage and is killed. A second gnoll thug attacks poor Daetir but also misses, takes 2 damage and is pushed back.

A gnoll archer shoots at Brikolad, misses and moves closer to Brikolad.

A gnoll thug moves to attack Naru Magol scores a critical hit and does 12 damage taking out Naru Magol.

The last of the gnoll thugs to activate moves to attack Galen Glim and does 6 damage.

On to the soldier phase. The wizard’s snow leopard attacks a gnoll thug, hits, but no damage gets through its armour.

Daetir and Kirgwaith both move and then dash heading towards the levers.

At the end of the turn a gnoll thug and a gnoll archer spawn at 3.

Turn 5

Durnimlath casts Bone Dart at a gnoll knight, hits, but no damage gets through, then moves to cover.


Thoroncencea shoots a gnoll archer and does 6 damage, then moves to protect Durnimlath.


Brikolad shoots a gnoll thug but misses and also moves to protect Durnimlath.

In the apprentice phase Mirhen fails to cast Bone Dart and takes 1 damage. Galen Glim attacks a gnoll thug doing 2 damage and pushes the gnoll thug back, then moves to protect Mirhen.

In the creature phase a gnoll archer shoots Daetir but misses and moves towards him along with a gnoll thug. The other gnoll archer shoots at Thoroncencea and does 4 damage then moves into cover.

Two gnoll thugs attack both snow leopards but don’t do any damage and the last of the gnoll thugs moves to attack Galen Glim but no damage gets through.

In the soldier phase both snow leopards attack gnoll thugs and do 6 and 4 damage.

Daetir and Kirgwaith continue moving towards the levers.

Turn 6

First up, in the wizard phase Galen Glim attacks a gnoll thug misses and takes 7 damage. Taking her down to 0 and off the table!

Miniatures on a 'dungeon tile' wargame table for the Frostgrave skirmish wargame.

Brikolad shoots a gnoll thug but misses and moves nearer the cabinet. Thoroncencea shoots gnoll thug, scores a critical hit and kills it, then climbs a pile of bricks. Durnimlath fails to cast bone dart and takes 1 damage then moves towards cabinet.

In the apprentice phase Mirhen casts bone dart at a gnoll thug doing 8 damage then moves towards the cabinet.

In the creature phase a gnoll thug attacks the wizard’s Snow Leopard doing 3 damage which is enough to take it out of play.

Then another gnoll thug attacks Mirhen’s snow leopard scores a critical hit also killing it.  2 more of the warband are now of the table!

A gnoll archer takes a shot at Durnimlath but misses. The other gnoll archer and a gnoll thug move towards the centre.

In the soldier phase Daetir and Kirgwaith both move to the levers.

At the end of the turn another gnoll archer spawns, this time at 1.

Turn 7

Durnimlath is forced to go hand to hand with a gnoll thug and amazingly rolls a crit does 15 damage killing it.  A lucky melee kill for Durnimlath! Thoroncencea shoots at a knight but misses. Brikolad uses his steady hand ability, hits and does no damage. 

In the apprentice phase, Mirhen casts bone dart at gnoll knight successfully, but fails the ranged combat roll so it’s a miss!

In the creature phase a gnoll thug and a gnoll archer move towards the centre, the archer, now having line of sight shoots Thoroncencea, hits, does 7 damage which takes Thoroncencea off the table! Another gnoll archer shoots at Daetir but misses.

Now the gnoll knights guarding the cabinet see the warband as a threat and begin moving towards Durnimlath.

In the soldier phase Daetir and Kirgwaith both operate the levers, opening the cabinet and spawning two loot tokens! Then both move towards the cabinet.

Turn 8

Durnimlath fails to cast heal and ironically takes 1 damage which removes her from the table. 

Brikolad begins moving back towards the entrance.

In the apprentice phase Mirhen casts bone dart but fails the ranged combat roll so misses and begins moving towards the entrance.

In the creature phase a knight moves to attack Brikolad and does 7 damage. The other gnolls all move towards the centre.

In the soldier phase Daetir and Kirgwaith move and pick up loot tokens.

(I remember taking photos for this and the following turns but could I find them? Of course not!).

Turn 9

In the apprentice phase Brikolad attacks a knight using his furious attack ability, does 2 damage and elects to move back. 

Mirhen moves into cover.

In the creature phase the two gnoll archers shoot Daetir and Kirgwaith, both miss.

In the soldier phase Kirgwaith and Daetir move to cover.

Turn 10

In the apprentice phase Mirhen moves towards entrance and Brikolad  attacks a knight but misses.

In the creature phase a gnoll thug attacks Kirgwaith but loses the roll takes 7 damage and is pushed back.

The gnoll archers shoot at Daetir and Kirgwaith again but still can’t land a shot.

The knight attacks Brikolad loses the combat takes 4 damage and is pushed back.

A gnoll thug moves in to attack Brikolad, scores a critical doing 14 damage and Brikolad is down and off the table!

In the soldier phase Daetir and Kirgwaith both move and dash heading for cover and nearer the entrance door.

Turn 11

Mirhen moves and dashes heading towards door.

In the creature phase a gnoll knight and a gnoll thug both move towards Mirhen.

A gnoll archer moves towards centre as it can’t see any of the warband, while a gnoll thug moves to attack Daetir but does no damage. The other two archers shoot at Daetir and Kirgwaith but mss again!

In the soldier phase Kirgwaith moves further towards the door and Daetir attacks the gnoll thug the combat roll is a draw Daetir takes 6 damage and gnoll thug takes 5, killing it.

Turn 12

Mirhen makes it to the door and leaves the workshop.

I called the game at this point rather than spend more turns with Daetir and Kirgwaith heading  towards the door. Cheating a bit but not grossly so after all there wouldn’t have been much fun in it.

Post Game

The warband got a total of 200xp and Brikolad’s separate xp came to 30.

Injury rolls

Brikolad – badly wounded misses next game.
Naru Magol – full recovery.
Galen Glim (who I realised I was using the wrong mini for!) – badly wounded miss next game.
Thornconcea- full recovery.
Mirhen – badly wounded, misses next game.
Durnimlath – full recovery.

Loot

I chose the ‘sword of wounding and healing’ and with the other loot token got 100GC plus a grimoire with the Familiar spell in it which I sold for another 200GC.

Blunders.

Table size should have been 2.5′ x 2.5′ rather than 3′ x 3′

Critical hits are only for warband not creatures.

Also I’ve been doing damage wrong. I’ve been rolling for combat, adding any bonus from the fight stat and then taking the number on the dice (not the total combat roll) and using that as the damage (plus any bonuses to damage) but re-reading the rules I should have been taking the combat roll result and adding any damage bonuses to that. All works out really as I was doing this for both warband and creatures.

Before the next game I’m going to put some thought in how I take notes and take photos for the battle report. I did try using a voice recorder for another game but as I like to have some music or a podcast going on in the background it did make some of the recordings a little hard to hear and also would mess up using a direct voice to text app. Ideally I would type up the bat rep as I was playing but that would mean juggling a laptop as well as dice, rule books etc. Making a note of where I took a photo rather than leaving it to memory (progressively unreliable at my age!).

Hope you enjoyed and pop back for the next one.

Have you played this scenario? How did you get on? Did you find it hard or a breeze? Do you have an tips for juggling playing the game and making notes for a battle report? Let me know in the comments, or just say hi if you want. TTFN!

All alone in Felstad pt 4 & a Bit – Winter Festival

In which the brave warband take a break to rest for the Winter Festivities in a safe corner of Felstad

The brave warband rest awhiles in a quiet corner of Felstad, but what lurks around the corner behind them?

It is that time of year again so I am taking the time to wish everyone a wondeful winter holiday and here’s to a happy new year with lots of miniatures 🙂

The Sinister Snowman

I doubt miniature manufacturers will be quaking in their boots but Mr Frosty is one of my own sculpts and I’m fairly pleased with it. This one is more of a ‘sketch’ than anything as I’m still learning how to use 3d sculpting software but I hope to tackle some more minis over the coming year.

Kitbashing Skeletal Roman Legionaries for The Silver Bayonet: Bones of Albion

The Silver Bayonet: Bones of Albion is full of inspiration for kit bashing some minis. It introduces a whole range of new unread for your The Silver Bayonet games that are ripe for exercising the kit bash muscles.

There is a range of excellent miniatures made by Northstar Military Figures to go with the campaign book, which I’m going to pick up at some point but in the mean time I wanted to have a go at making some skeletal Roman Legionnaires as I had the right bits and pieces in my pile of possibilities. Here is how I put them together.

skeleton miniature torso and legs next to a roman legionaire miniature torso, legs and left arm

The Bodies

I started off with a skeleton body from the Oathmark Skeleton Infantry and a body from the Victrix Rome’s Legions of the Republic

Mixing and matching

I started by chopping off the arm and removing the legs of the legionnaire. Then I removed the pelvis and rib cage from the skeleton.

The skeleton legs were then glued in place on legionnaire after drilling a couple of holes to act as sockets.

Making the Head

Next I carved out the legionnaires head from the helmet (only cutting my finger once!)

Then I cut the top off a skeleton head. The skeleton head needed a little bit of trimming so it would fit .

I’ve started recently, to use poster tack to hold parts of miniatures when cutting them. I’ve lost count of the number of bits that have pinged off to be lost in the realm of the spiders, under the sofa.

After adding the skeleton head I used a bit of  Green Stuff World Green Putty – Acrylic Modelling Filler to hide a gap and the head is done.

The Arms

There were some ready made skeleton arms holding spears so I used those with the tops of legionnaires pila.

Next I added the other skeleton arm to the legionnaire shield.

I made some cuts into the hem of the tunic to make them look old and worn, then cut space for the skeleton shoulders into the upper arms of the tunic. I also made some cuts into these to also look ragged. Then I glued the spear arm in place. The shield I left as I would add that later because it would get in the way of painting.

Rinse and repeat

Then it was just a case of building the other legionnaires, priming with grey paint and dry brushing on highlights with a lighter grey then white.

Painting

For the tunics I went with a mix of Army Painter Speed Paints 2.0 Bony Matter and Ochre Clay diluted with Speed Paint medium.

For the bones I used Bony Matter.

Next I used some Broadsword Silver for the pila and Hoplite Gold for the helmets, greaves, breast and back plates.

For the belts, scabbard and straps I used Ruddy Fur.

For the feathers I used some Bloodmoon Red from the Masterclass John Blanche Volume 1 set.

Adding The Shields

For the shields I forgot to make a note of which red I used, but I know I used more Hoplite Gold on the Metal Work.

The Grunging

Next I used some Dirty Down Verdigris over the Hoplite Gold and Rust over the Broadsword Silver. Then I washed the whole mini with Greenstuff World Dipping Inks Zombie Dip and a wash of Kromlech Weathering Powder – Light Mud mixed with some Monument Hobbies Pro Acryl Newsh Weathering Medium

The End Result

I’m Really pleased with the result. Its a fairly simple kit bash but it’s effective and they don’t look bad. I think I’ve said in other posts I really like painting up zombies and skeletons, the grunging step covers up a lot of mistakes!

The Silver Bayonet: Britain – Bones Of Albion review

Disclaimer: Osprey Games were kind enough to send me a review copy of The Silver Bayonet: Britain – Bones of Albion with no obligation to post about the book. What follows then, is my review of the book and is my own opinion. #ad

The Silver Bayonet is coming home!

‘As the specter of invasion looms from across the Channel, the ghosts of Britain’s ancient past return to haunt the living.’ – Britain – Bones of Albion – Joseph McCullough.

The latest campaign book for The Silver Bayonet, brings the action back home to Britain. It takes Silver Bayonet units around Britain to discover the cause of the increased encounters with undead across the country.

A Look At The Book

The Silver Bayonet: Britain – Bones of Albion  by Joseph McCullough and will be published by Osprey Games on the 25th September 2025, continues the theme seen in previous books in the series with a cover styled to look like an old book with gold-ish lettering on a dark red cover, showing signs of wear. ‘Slightly foxed, but still desirable’ in book collecting terms, I believe. So, it will look great next to other books from the series on your book shelf. 

Inside, the pages continue the style aesthetic and look like the well read pages, of an old book,  occasionally stained with blood splashes, bloody finger prints or showing damage to the edges. 

The book is liberally sprinkled with excellent illustrations by Brainbug Design that carry on the great work they have contributed to other books in the series.

The book opens with an introduction from Joseph giving us an insight into some of the inspiration for the campaign and how the idea came to him while out cycling one day. 

Chapter One

Here Joseph details the background for the campaign, weaving in threads from many parts of Britain’s history of invasions. The campaign has its roots in the island’s distant past when druids performed a ritual to curse the invading Romans, but were unsuccessful. Centuries later an ancient magical black stone has been uncovered that has belatedly finished that ritual.  Now the undead of the island’s many invaders from the centuries since the original ritual are rising to plague the country.  Thus, Silver Bayonet Units are making their way to Britain to investigate and deal with the risen dead.

Chapter Two

A short chapter but sweet nonetheless detailing a new soldier type available for British units or any unit if you use the ‘Go outside the list’ optional rule from the main rulebook, the Bow Street Runner. 

These were possibly London’s first professional police force and were attached to the Bow Street magistrates office, giving them the nickname of the Bow Street Runners. The previous link is to the website of The Bow Street Museum of Crime and Justice. It’s well worth a look, full of little bits of historical gems.  Don’t have a suitable mini for officer? Look no further than Northstar Military Figures who are producing a Bow Street Runners set of two metal miniatures for the very reasonable price of £6.00 at the time of writing.  

Chapter Three

This is where you will find the campaign itself.  There are eight linked scenarios intended to be played by two players competitively, but the book also offers advice on increasing the player count to three or four players.

The campaign sees the special units visiting eight ancient sites across the British mainland in search for the titular Bones of Albion. The bones are relics left over from the magical ritual of the druids in Roman times and are the targets of the first seven scenarios.

Joseph offers an option to make the campaign more fantastical by using a ‘Bones of Albion Deck’ separate from the clue marker decks found in the first seven scenarios. He also advises a method of assembling the Clue Marker Deck for each scenario to make investigating clue markers more incentivised.

Unexpected Events and Encounters are triggered as detailed in the main rule book, but there is a table of events and encounters specific to the campaign.

I won’t detail each of the eight scenarios as that would be a spoiler and nobody likes spoilers. Suffice to say that each scenario takes place at a different ancient site, so it is an excellent excuse to make some awesome scenery. Of course you can use whatever you have handy to be proxies, nothing wrong with that! 

As mentioned earlier the first seven scenarios have their own clue marker decks and many of the scenarios have special rules and or a specific events tables that further add to the flavour of each one. 

The Bestiary

Chapter four details all the new creatures and new attributes that feature in the scenarios and they are great. There are undead representing many of the peoples that have invaded Britain over the centuries. Apart from making these scenarios great you could also obviously use them in your own scenarios.  An idea I’ve been playing with is having a sort of random undead deck. Should be interesting, might go horribly wrong!

The varieties of undead are just itching for kit bashing but if that is not your for you Northstar Military Figures have got you covered with their ‘The Silver Bayonet. – Wave 9 Miniatures: Britain

Further Campaign Ideas

The one thing I’ve found with Joseph’s games that I currently play, Frostgrave, Stargrave and The Silver Bayonet, is the books just make ideas pop and fizzle in my head, hugely inspiring.  ‘Britain – Bones of Albion’ is no exception. Joseph states in the beginning of chapter three that this is your campaign and you can make any changes you want. He suggests that you could make scenarios based on any interesting locations in your own area. Living in Devon I am close to so many such locations, what horrors could emerge from the many ancient sites of Dartmoor? There could be a Silver bayonet unit hastily recruited from French POWs from Dartmoor Prison!  

The inspiration link of The Silver Bayonet to the Sharpe’s books by Bernard Cornwell could easily be extended to another of his book series The Arthurian saga.  Maybe events that took place in those books have echoes in the times of The Silver Bayonet?  There was one ritual in particular that Merlin started that could be the basis of a similar quest.  Or what if an ancient evil could only be slain by Excalibur? The special units could then search for the ancient blade. Or may be the special Units travel to Ireland in search of the four treasures of the Tuatha De Dannan? The Fomor of Irish myth make excellent bad guys and Balor of the Evil Eye would be a fantastic end ‘boss’. 

Another scenario idea I had, inspired by the themes of the Bones of Albion is something loosely based on the classic (and one of my favourites) horror film ‘The Wicker Man’ – Silver Bayonet units are sent to a mysterious island of the coast of Scotland to investigate the disappearance of a Bow Street Runner who was investigating the island.  Possibly having Lord Summer Isle as a sort of vampiric creature that feeds on the deaths of innocents, ‘Summer is a coming in…’

The Miniature Battles Rating

I can’t find anything in the book that I don’t like. I think even if you never play the campaign the book is just stuffed full of inspiration for creating your own scenarios, and that to me is the sign of a ‘must buy’ supplement.  The Silver Bayonet: Britain – Bones of Albion gets a D20 in my scoring system!

A set of polyhedral dice in grey scale with d20 in colour.

Frostgrave: Advanced Spellcraft Review

Marking and celebrating the 10th year of Frostgrave comes Advanced Spellcraft by Joseph Mc Cullough and published by Osprey. It is the largest of the Frostgrave supplements so far and apart from Frostgrave: Wizard Eye: The Art of Frostgrave the only one in hardback. 

The look of the book

Like its predecessors Advanced Spellcraft is beautifully presented with a cover depicting a mage studying a magical tome with a look of surprise or perhaps building terror on her face while unbeknownst to her two whispy Book Wights approach from behind. Inside the text is liberally adorned with great photos by Kevin Dalimore, of miniatures painted by him and Paul Cubbin, and stunning artwork by aRu-Mor. The painting on page 27 is one of my favorites and is wonderfully creepy.

What’s inside?  

The book opens with an introduction from Joseph. I always enjoy reading these because I always get the feeling that Joseph is as excited about playing his games as he is writing his books, so you know you are in good hands.

The book is themed around the rediscovered Bibliosepulchre of Felstad. This vast library-crypt was the resting place of ancient librarians who were entombed, each holding tightly to a rare grimoire.  Chapter One details a range of eight optional spellcasting rules that you can add to your game. My favourites are the Casting Roll Criticals and Flourishes. 

As the name suggests Casting Roll Criticals add an enhancement on a casting roll of twenty, a critical success or a detrimental effect on a roll of one, a critical failure.

The Flourishes are used for when a Wizard finds or purchases a grimoire of a spell that they already know, they can then use it to learn to cast the spell with an optional flourish, to achieve different effects albeit with a harder casting roll. These are a great addition to the game adding further depth and variety to the spells.

Chapter Two is the Codified Spell List.  All the spells from the Frostgrave rule book are covered with Critical Success and Critical Failure effects and apart from one spell, two or more flourish effects.  Additionally there are notes or FAQs for many of the spells listed. 

Next is The Bibliosepulchre Campaign that consists of ten scenarios written for two players and recommended for experienced wizards as they are ‘extremely dangerous and include deadly monsters’, to quote the book, so will be suitably challenging if you have been playing Frostgrave for the last 10 years. The scenarios are playable in order but there is also a table for rolling for them randomly.  Each scenario takes place in a section dedicated to one of the schools of magic from the Frostgrave rulebook. A nice touch is that the scenarios can be played with your normal Frostgrave terrain as the Bibliosepulchre reflects the city and also many areas would be collapsed ruins.  Ideally though you might want to make some book shelves, lecterns and other accoutrements found in libraries.   I will admit to not having read through all the scenarios, mainly because I like to read them in sequence of playing them, if you get what I mean, and I haven’t had the time yet. 

Chapter Four details thirty nine new treasure items that can be found in the Bibliosepulchre. After each scenario one treasure token can be exchanged for a roll on the Bibliosepulchre Treasure Table.  There is a huge range of magical items detailed here and a note is made that due to their rarity none of them should be available to purchase which will keep them as a great incentive to play the scenarios. 

The final chapter details fourteen new creatures that may be encountered within the Advanced Spellcraft scenarios.  There is of course a random encounter table and details of new creature traits not found in the main rulebook.

Conclusion

I have to say that Advanced Spellcraft is a really great supplement for Frostgrave and adds so much to the games.  I haven’t gone into page by page detail in this review, partly to keep the review to a reasonable length, and partly as doing so would feel a little like giving out spoilers.  If you enjoy Frostgrave, go and buy the book or the PDF, I don’t think you will be dissapointed! I’m giving Advanced Spellcraft a d20 in the miniature battles rating scheme.

A set of polyhedral dice in grey scale with d20 in colour.

The Silver Bayonet – Black Brunswickers Unit

I think it was in one of Peachy’s videos that I first heard about the Brunswickers. A little  tasty morsel of the Napoleonic wars history that I hadn’t previously heard about. And on looking them up on the internet was then determined to have a special unit based on them for The Silver Bayonet. As someone who habitually wears black clothing the appeal was obvious. 

The “Black Brunswickers” was the nickname of the military unit raised by Frederick William, Duke of Brunswick-Wolfenbüttel, the Brunswick Ducal Field-Corps, as a response to Napoleon’s taking of German territory.

Looking around there were a few miniature manufacturers making suitable minis including Perry Miniatures and Gripping Beast. In the end I went for the Gripping Beast miniatures and bought a couple of packs to give me a large choice of figures.  My plan was to try a little bit of minor kit bashing to make them look more like a Silver Bayonet Special Unit. 

In terms of The Silver Bayonet nationality choice you could use the Austrian list or possibly the British as later in the Napoleonic campaigns they were attached to the British army, if I’ve read things correctly! There is also the optional rule ‘Go outside the list’ where you build your unit from any of the soldiers regardless of nationality. For solo play you are the final adjudicator and the game is very much a ‘do what is fun for you’ so I built the unit around what I thought I could kit bash.

I originally photographed the miniatures some time ago and typically for me, got side tracked by other projects then misplaced the photos, the found them and decided that they were not good enough and re did them.

So here they are. Apologies for the not so brilliant photos, they are marginally better than the first attempt, my camera is one without a viewfinder and the display screen looks like it is on the blink, added to that I’ve reached that age where I need two sets of glasses, neither of which helps getting things in perfect focus.

Capitaine Edgar Mandarinetraum & Baal Brecht Veteran Hunter

Napoleonic Brunswicker miniatures

I went with the addition of a rather large pistol from a Reaper Miniatures, Razig Weapons Pack and stakes made from cocktail sticks, which in hindsight are a little too large, in a green stuff belt. Maybe the stakes are for extra large vampires? The hammer is also made from green stuff.

The veteran hunter also has a hammer and a stake plus a rifle from my bits box with a green stuff strap. I also added a green stuff cross, which you can just about see in the photo.

Otto Kehrtwendung – Sapper & Ausgang Gruppe Regiments-Feldscheer (Doctor)

Napoleonic Brunswick infantry miniatures

The Otto miniature started out as a drummer so needed a bit of modification to turn the drum into a powder keg, carving the drum to make it look like a barrel with green stuff for the hoops, fuse and rope handle. The sword came from my bits box. Ausgang had a green stuff apron, doctor’s bag and spectacles added and the shako was cut down to make a cap as I found a reference suggesting that Brunswicker surgeons wore caps. Typically I can’t find the reference again at the time of writing. Not to worry, it was on the internet so must be true.

Whenever I attempt making the smaller scale stuff with green stuff my admiration for those who sculpt minis grows. The spectacles were particularly troublesome and I had many many attempts before I got them to not look like the mini was wearing a couple of dinner plates on their face.

Gemeine Wilhelm Grimm & Gemeine Jacob Grimm Infantrymen

Napoleonic Brunswick infantry miniatures

I left these two un-modified but may add some extras in the future. This photo should possibly have the caption ‘My Brother did it honest Corporal’!

Gemeine Karl Unnütz – Infantryman & Christa Päffgen – Occultist

Napoleonic Brunswicker miniature and north star military figures silver bayonet french occultist miniature

A very basic green stuff torch for the infantryman and the occultist is from the North Star Military Figures, First French unit.

Overall they’ll do for table ready. I think I probably rushed them a little and might look see if I can improve the paint work in the future.

Have you a non standard unit for The Silver Bayonet or is their one you would like to paint? Let me know in the comments.

The Silver Bayonet – Solo scenario 1 Battle Report

Major blunt eyed the patch of forest ahead with not a little trepidation. It just seemed to ooze malevolence. No airy bluebell wood in the spring here. This area promised pain and terror. And somewhere in there was the lost unit.

He looked back and was surprised to see the two privates of his unit standing behind him obviously wanting to get his attention but also not wanting to disturb his reverie.

“Yes?” he asked and Tobias Function stood to attention before speaking.

“Mmffffl flofffm dibl mmmffm fee!”

The problem with Private Function was that what came out of his mouth only sounded like English. You could half grasp that there were words being spoken, but not what they actually were. A brave and reliable soldier nonetheless.

Blunt looked over to Function’s best mate, “Translation Parts?”

“Yes sir, Major sir!”

“He was saying sir, that he has a bad feeling about the woods sir.”

Blunt suppressed a shudder. Private Function’s bad feelings were usually right.

“Nothing to worry about. Just a stroll in the woods. But if it makes you feel safer, load your muskets before we go in.” Blunt replied without much feeling.

If you go down to the Woods today.

In this first solo scenario from the rule book, the unit are tasked with entering a woodland to find orders lost by a unit that had previously entered the woods and perished. The unit starts off in the forest after finding the remains of the missing unit and the sound of wolf howls coming from around them.

Turn 1

The turn opens with Pvt Wullie Mc Feegle and Pvt Ezkiel Parts both shooting at Dark Wolves and missing, while Sgt Maj Podraig Clarsha blasts away with the 7 barrels of his volley gun at a Dark Wolf and draws first blood.

The Dark Wolf runs at Clarsha who dodges a bite and hits back with the butt of the volley gun smashing its skull and killing it.

A Dark Wolf attacks Mc Feegle, sinking its teeth into the highlanders arm. Mc Feegle tries to hit back but only succeeds in driving the wolf back.

Pvt Tobias Function takes a shot and hits, killing the Dark Wolf. Cpt William Sweet shoots at and misses a Werewolf. Dr Pestremus Sussorous seeing Mc Feegle’s bloody arm moves towards him readying a bandage and fires his pistol at a Dark Wolf but misses

At the end of the turn Maj Richard Blunt shoots his rifle at a Dark Wolf but misses and another wolf arrives at the edge of the woods.

Turn 2

Mc Feegle, Pvt Parts and Sgt Maj Clarsha all reload (though for Clarsha this was a bit pointless as the Volley Gun can only be used once per scenario – which represents that reloading 7 barrels would be time consuming).

The Werewolf closes with Cpt Sweet rending him with its claws, sweet stabs back with his bayonet plunging into the Werewolf’s chest but sees that the bayonet hardly scratches the Werewolf’s hide. But he does push it back.

A Dark Wolf attacks Maj Richard Blunt who manages to sidestep.

A Dark Wolf attacks Mc Feegle who burns a fate dice to reduce the damage helping him to survive the attack. Mc Feegle now decides to move back rather than counter attack, leaving the Doctor on his own with a lot more wolf eyes staring at him than he would like.

Cpt Sweet burns the last fate dice to quick reload and manoeuvres putting some distance between him and the Werewolf, shoots his rifle, and luckily Cpt Sweet is one of the unit who has loaded silver shot and does some permanent damage which is enough to kill the beast.

Pvt Function reloads and sees something interesting (a clue marker) and moves towards it.

Maj Blunt reloads and ducks behind a tree. And Dr Sussorous reloads.

At the end of the turn 2 more wolves arrive at the edge of woods.

Turn 3

Function checks the clue marker and finds an ornate silver ramrod (this find adds another power dice to the fate pool) then moves to support Blunt.

Parts also sees something and investigates a thicket. This clue marker is not as useful and reveals another Werewolf! 

A Dark Wolf attacks Maj Blunt drawing blood, Blunt thumps it with his rifle butt causing it to back off.

A Dark Wolf attacks sweet who is overcome by his wounds.

Maj Richard Blunt shoots at a Dark wolf misses.

Mc Feegle shoots at a wolf, hits and kills it then moves back putting some distance from the wolves that were approaching him.

Dr Pestremus Sussorous shoots his pistol but misses.

Clarsha attacks a Werewolf with his heavy cavalry sword but doesn’t even scratch the lycanthrope.

At the end of the turn another wolf turns up.

Turn 4

This turn continues with the unit trading blows with the Dark Wolves and mostly missing.

Near the end of the turn the units luck changes as Pvt Parts, who has loaded silver shot, fires at the Werewolf and hits leaving the werewolf looking badly hurt.

And at the end of the turn another Dark Wolf arrives.

Turn 5

A Dark Wolf attacks Pvt Function doing damage. Function then retaliates with his bayonet, killing the wolf!

Following on from this a Dark Wolf attacks Mc Feegle reducing the highlander to 0 health and putting him out of the fight.

A Dark Wolf attacks Clarsha and takes the Sgt Major out of the fight.

A Dark Wolf attacks Dr Sussorous but misses. The Doctor stikes back with his sword stick killing the Dark Wolf.

At the end of the turn the roll to determine whether another Dark wolf turns up brings a bit of luck as the result is that nothing happens.

Turn 6

Maj Richard Blunt shoots at a Darkwolf but completely missies. Dr Pestremus Sussorous moves towards a clue marker as does Pvt Parts, who also reloads.

A Dark wolf moves in to attack Maj Blunt but misses. The Major retaliates doing a small amount of damage and the wolf moves back.

Now a wolf moves in to attack Pvt Function but misses. Tobias retaliates slashing with his bayonet. And the Dark Wolf backs off.

A Dark wolf attacks Parts but misses. Parts strikes back but does no damage. The Dark Wolf backs off.

Just before the end of the turn Function reloads.

At the end of the turn another Dark Wolf arrives.

Turn 7

Major Blunt sees something in the leaf litter and investigates and finds the missing orders! Now the unit can leave the woods. With the orders found Blunt draws his pistol and shoots at a Dark wolf and kills it. And shouts to the unit that it is time to leave.

Function begins legging it towards the edge of the woodland.

Dr Pestremus Sussorous also notices something in the leaf litter and finds a bag of silver shot. Grabbing it he starts moving to the edge of the woods.

The wolves are not going to make it easy though, and a Dark Wolf attacks Maj Richard Blunt, but misses. Maj Blunt then hacks at the Wolf with his sword killing it.

The Werewolf attacks Pvt Parts rending him with its claws putting him out of the fight.

Turn 8

Pvt Function. Major Blunt and Dr Pestremus Sussorous all move off the table ending the game.

Post Scenario Stuff

After the battle, in campaign play, you roll on an injury and death table for each of your unit who were reduced to 0 health. For once the dice were with me and all my downed figures survived.

Thoughts and musings

I know I missed a few odds and ends, like reloads and strike backs but that’s fine and noted for next time.

I tried something different for this battle report and used a voice recorder as I went along rather than making notes with pencil and paper.

The plan was to then run the audio files through a text to speech app and edit that for the battle report. Well, it sort of worked, mostly. Some of the audio got garbled and some of it just failed to be transcribed.

Another thing I need to remember to do is to make a note of when I take a photo and set my camera to number the photos for the battle report, so when I note ‘photo 1’ then the filename of the image will tally with that.

My plan is to make the battle reports a little more ‘narrative’ but its only my second ever so still a learning experience.

Overall, I really enjoyed playing The Silver Bayonet and am looking forwards to another game. I can’t decide whether to continue the British Unit campaign or re-run the scenario with another unit.

If you’ve played this scenario let me know in the comments how your unit fared.

The Silver Bayonet – Very Basic Fatigue tokens

My brain wires are often sparking on the obsessive side when it comes to games. I get hung up on how a game looks on the table and as I was playing a solo game of The Silver Bayonet, I was using those glass beads that you can get as fatigue tokens for the game. But, wasn’t happy with them. They were fine but, just, in my mind at least, didn’t fit. Another alternative I considered was using tokens from Kill Team Or Necromunda, both of which I have just sat there in a box, but neither of those would look quite right either. I wanted something different.

So I did a search looking for iconography to represent fatigue and looked at the images that were thrown up and started sketching. My idea was to have an image depicting a fatigued infantryman, wearily trudging along on a march.

I am not a brilliant artist. But, I occasionally draw stuff that I am not too embarrassed of and I thought that as I was going to go for a silhouette sort of thing, I should be able to achieve something useable.

Starting with a very basic sketch I got down on paper the general idea of what the fatigued soldier would look like.

Expanding on the initial sketch I added more details to depict a footsore infantry man bowed by his pack and barely putting one foot in front of the other.

I then added some ink to get crisper lines.

This is one was just trying out some ideas, refining them.

This is the image scanned, tidied up on the computer and with colour added. I chose grey for the uniform to be fairly neutral.

I then added a border and a background colour.

After copying the image I added numbers so that the token represents 1 or 2 fatigue tokens on opposite sides. Not entirely sure why the images are blurry.

And here are the tokens (stuck on some 1400 micron mount board, untidily cut out ( it’s a design feature, honest!) and sealed with a coat of satin varnish. All right they won’t win any design awards but I am fairly happy with the result and they are more interesting than the little glass beads I was using.

Dice and tokens for The Silver Bayonet skirmish wargame

If you like them please feel free to download the PDFs below.

15mm Fatigue Tokens 1s

15mm Fatigue Tokens 2s

Update 14/03/25

Found a little 16mm hole punch on Ebay that is perfect to cut out neat and tidy little discs so no more ham-fisted cutting out of cardboard!

If you like the tokens and plan to use them, let me know in the comments

The Silver Bayonet: The French Unit (L’Unite Français)

The original plan was to have just one unit for The Silver Bayonet. But as often happens with miniature based games, the ‘I’ll just buy the minis for one warband/gang/army’ promise to oneself rarely lasts.

You’ll be reading through a rulebook or supplement, or innocently looking at some miniatures online to see how people are painting them and a hitherto unseen seed of inspiration doesn’t just begin to germinate, but explodes in to a humongous great forest complete with a thriving ecosystem of tiny furry creatures! So it was with this unit. I was just looking online and the North Star Military figures – The French Unit popped up and two of the minis jumped out at me shouting ‘paint me, paint me! I’d be really good as…’ – insert character idea. So I ordered the box and got painting.

Major Armand d’Hubert – Officer

Napoleonic French Dragoon Miniature standing firing a pistol and holding a sabre in left hand

The mini is a French Heavy Cavalryman from the North Star set but I wanted it as my officer and went off script, as it were, and added some hussar’s braids, or cadenettes as they were called at the time, to what is more of a Dragoon mini. Greenstuff to the rescue for some very basic kit bashing. This was to represent the protagonist from the film The Duellists which is Ridley Scott’s first film, and an absolute masterpiece to my mind. Beautifully shot and oozing with atmosphere. Based on a short story by Joseph Conrad titled ‘The Duel’ or in some cases ‘A Point of honor’ , that follows two officers of the French Hussars through Napoleon’s campaigns. One of whom repeatedly calls the protagonist out to duel.

I gave the officer the cavalryman trait as it seemed appropriate and so needed a mounted version.

This one required both the beard and braids added. The miniature is a Perry Miniatures Napoleonic Line Dragoon.

Captaine Didier de Malherbe (Veteran Hunter) and Jaque ‘oncle’ Tati (guard)

Both mini’s are from the North Star box where they are the Veteran Hunter and the Grenadier. I have a suspicion that the veteran hunter has a bit of inspiration from the film ‘Le Pact Des Loups’/’Brotherhood of the Wolf‘, which was one of the things that made me want the box set. I’m quite pleased with the distressed/aged leather look of this one. The names are from the French jazz musician of the same name and the French actor and film maker, Jacque Tati.

Sgt Sylvain Faison – Sapper and Cardinal Jean de Plesis – Champion of Faith

Both of these minis are from Warlord Games. Warlord Games Napoleonic French Peninsular Veteran: Philippe Berthet and WarlordGames Cardinal Richelieu, The Red Eminence. Back story for Faison is that he always goes into battle with his lucky pheasant, to the chagrin of his fellows. The runic apron was inspired by artwork in the rule book. There is a sapper in the Northstar box but I really liked the addition of the pheasant and tatty uniform of this Warlord Games mini.

For a French Champion of Faith it had to be the cardinal and he doesn’t look too out of place despite being from a couple of hundred years before The Silver Bayonet’s setting.

Pvt Jean-Jaques La Cible and Pvt Aimant de Balle – Infantrymen

The privates are a Warlord games Late French Line Infantry (1812-1815) and a Victrix French Napoleonic Infantry 1807 – 1812 with names picked from a french dictionary, except Jean-Jaques, which is from Mr Brunel of the band The Stranglers.

I really enjoyed painting these minis and now have the bug for The Silver Bayonet Units. I have another already painted which I will blog about in the near future (he says while thinking about the number of posts that are in the ‘preparation’ stage).

Do you play The Silver Bayonet? And if you do how many Units do you have? Have you just stuck to one or are you building a collection? Let me know in the comments. Au revoir for now!

The Silver Bayonet: British Unit

My First The Silver Bayonet Unit

It wasn’t a difficult choice to make, and like many The Silver Bayonet Players I chose a unit that takes inspiration from the “Sharpe” TV series based on the novels by Bernard Cornwell. Though in the end I chose three of the characters from the TV series and made up the remaining members of the unit using other minis.

I had so much fun finding miniatures to represent the members of my unit and painting them. I found that reading through the rules had ideas popping in my head for all sorts of characters.

Major Richard Blunt and Sgt Major Podraig Clarsha

Miniatures representing representing Major Sharpe and Sgt Major Haper from the Sharpe tv series.

With a little wordplay I decided that Richard Blunt was a suitable name for the unit’s officer and Podraig Clarsha would take the role of Veteran Hunter and Blunt’s right had man. Both minis are from The Wargames Atlantic British Riflemen box of plastic miniatures. You get a good amount of minis and options and could easily have all your unit in rifleman green.

Private Wullie Mc Feegle – Highlander and Captain William Sweet – Rifleman

Miniatures of a Napoleonic Highlander and a miniature inspired by the character William Frederickson from the Sharpe TV series

I wanted to also have a highlander in my unit so got some Victrix British Napoleonic Highlander Centre Companies. Again a great box of minis with more than enough options available to get some great figures. The name is a wee nod to Sir Terry Pratchet’s Wee Free Men. The other mini another Wargames Atlantic rifleman is based on the character of Captain William Fredrickson, with minor kit bashy green stuff eye patch and hair. His sword is a little wonky because I am a little clumsy and am constantly breaking bits of my miniatures. This one didn’t repair very well and I keep meaning to re-do it, but inevitably get side tracked with new minis to paint.

Privates Ezikiel Parts and Tobias Function -Infantrymen

Miniatures of two Napoleonic British Line infantry soldiers

The two infantry men are from the Perry Miniatures British Napoleonic Line Infantry box.

I get the feeling that these two might not be around for long.

Dr Pestremus Sussorous – Doctor

Miniature of a "plague doctor"

The company avoid getting wounded as much as possible as this keeps the Doctor away, no one is very comfortable around him.

I didn’t have a mini for the doctor until I remembered that I had some STL files for Plague Doctors by Black Scroll Games. They don’t look to out of place given the Gothic Horror setting. I need to reprint the mini at some point on the newer of my printers as this one was done on an older printer and lost a lot of detail. The pistol is from a Reaper Miniatures Razig weapons pack.

Inspiration

There is a lively Facebook group, The Silver Bayonet Official Players Page and also a Reddit sub-reddit r/TheSilverBayonet that have people posting pictures of their minis if you are looking for inspiration.

I’ll hopefully get a solo battle report up soon.

Let me know in the comments what your first unit was.

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