Category: Miniature Wargaming (Page 2 of 2)

Posts about wargaming with miniatures.

All alone in Felstad part 2 – The Warband

Model ruined buildings dusted with snow for Frostgrave skirmish wargame

Almost ready to play!

Definitely needed a wider angled lens but hey ho, just have to be more selective with my shots.

Terrain is now ready and the war band is assembled.

Miniatures - Frostgrave warband.

Miniatures are a mixture of Reaper, 3d printed and a couple of “tweaked” minis from the Frostgrave Wizards II box and a couple of Oathmark Elves Light Infantry.

It is one of the things that I like about Frostgrave is that it is miniature agnostic and you can use whatever minis you want. I’ve even seen people playing with Lego minifigs, for example.

There aren’t any elves in Frostgrave but that doesn’t stop me from using elf miniatures. The “Official” miniatures for the game by North Star Military figures are great value as, for example in the Wizards II box, you get eight bodies and a whole range of heads, arms and extras to customise your minis. North Star is a great site and they make and or stock a great range of games and miniatures.

The Warband

As I’ve already mentioned you can use any miniatures for your warband. I started off with using minis I’d printed from Artisans guild – Sylvan Knights collection. They are gorgeous sculpts but I had some problems. I think they are designed to be printed at 32mm scale which meant they would tower over any 28mm minis I used. I did end up resizing a couple of them and adding them to my warband but another problem I have with 3d printed miniatures is that the often lack the detail of white metal, resin or plastic minis, at least with my printer, and this was exacerbated by rescaling. Don’t get me wrong this is not a problem with the sculpts, they are awesome.

I originally bought the collection to pad out my old Warhammer Wood Elf army and they are perfect for that. Some of them just didn’t “fit” for my warband.

Elven sorcerer miniature
Elven archer miniature

The wizard as you can see is levitating surrounded by spell energy and the archer’s base just seemed a bit out of place for the Frostgrave setting. So, I looked around for some other minis.

The Wizard

Starting with the wizard. Keeping with my elven theme I thought the nature based magic, Witch was a great fit. As I was building the mini, one from the Frostgrave Wizards II box from North Star Military Figures, I had a thought, that I had a load of old Warhammer Dryad/branchwraith heads left over in my bits box. So a little dab of polystyrene cement and Durnimlath Gul was born.

Durnimlath Gul, witch miniature for the Fostgrave 2e table top skirmish wargame.
Durnimlath Gul the Witch

The Apprentice

For the apprentice I continued with a figure from the Frostgrave Wizards II box with a Warhammer 40,000 Dark Eldar/Drukhari head because I love Drukhari.

Mirhen the Apprentice miniature for the Fostgrave 2e table top skirmish wargame.
Mirhen the Apprentice

The Archer

For the Archer, Brikolad, I went for a model from Reaper Miniatures and decided to mix things up a bit with the colour scheme and went for a sort of autumnal feel.

Brikolad the Archer miniature for the Fostgrave 2e table top skirmish wargame.
Brikolad the Archer

The Knight

Next Naru Magol, Knight. This is one of the Arisan’s guild minis. Too many layers on the face but I’m planning on re-printing the mini and trying to use thinner paint in general.

Naru Magol, Knight, miniature for the Fostgrave 2e table top skirmish wargame.
Naru Magol, Knight

The Infantrymen

Galenglim Infantryman and Gurth Bor Infantryman both Artisan’s Guild minis. Happier with the paint job on these two.

Galenglim and Gurthbor infantrymen miniature for the Fostgrave 2e table top skirmish wargame.
Galenglim and Gurthbor infantrymen

The Thieves

Daetir Thief and Kirgwaith Thief are both from Reaper where they are called Kalash Dark Elf Assassin and Merryn, Elf Thief. The Daetir mini has been sat in my pile of shame for about 12 years, which is vindication for those of us who find it hard to throw away our old unpainted miniatures. “Its not a pile of shame, its a pile of possibilities!”.

Daetir and Kirgwaith, Thieves miniatures for the Fostgrave 2e table top skirmish wargame.
Daetir and Kirgwaith, Thieves

The Thugs

The Thugs, Seregthaur and Mothorm are both from the Oathmark Elf Light Infantry box by North Star Military Figures. The wolf is a sculpt by Gloomykid available from Thingiverse.

Seregthaur and Mothorm, Thugs with Draug the Wolf miniatures for the Fostgrave 2e table top skirmish wargame.
Seregthaur and Mothorm, Thugs with Draug the Wolf

Treasure Tokens

And some treasure tokens are useful. These are all 3d printed. The books, potions and scrolls are from a set “FREE FROSTGRAVE TREASURE TOKEN 25MM BASE” by Ultraviolence and the Treasure Chest is by Kimskell

Treasure markers miniatures for the Fostgrave 2e table top skirmish wargame.
Treasure markers

…They are all perfect. Painting Warhammer Old World: Tomb Kings Skeles

Somewhat against my better judgement I bought a copy of Warhammer Old World: Tomb Kings of Khemri. I will probably not play the game itself but who doesn’t love a huge box of minis all shiny and bursting with possibilities on their little sprues? The minis will also be useful for many other games so I didn’t feel too bad about spending a large chunk of my gaming funds.

My go to method with skeletons has been, since the days of the first Warhammer PBS1 Skeleton Horde box , prime black, drybrush white and chuck on some brown wash of some sort to give them that aged bone look. Its quick and on the table doesn’t look too bad.

This time though I opted for a slightly different method. Prime then base coat with Army Painter Brainmatter Beige which is a great off white which I’ve been using for teeth and bones and as a base for anything white.

For the next step I couldn’t decide which version of brown wash I would use. I seem to have accumulated a few. Army Painter Quick Shade – flesh wash, mid brown wash and soft tone wash, plus some Two Thin Coats flesh wash. So in the interests of, well possibly not science I did a test of all four.

And I liked them all! So it might also look quite cool to have some variation and use them all. In case you were wondering the shield arms I left off to make them a little easier to paint. So it is sort of slap chop without the contrast/ speed paints. I might paint a couple of skeletons one with speed paints one with my “old school” method for comparison. Do you have a quick method for skeletons? Let me know in the comments.

All alone in Felstad Part 1.5 – Frostgrave 2nd Edition Review

(I probably should have written  this before my previous post, but better late than never.)

Frostgrave is a mini agnostic skirmish wargame set in the frozen ruins of the city of Felstad by Joseph A. McCullough. Felstad was once a great city in a magic empire, its inhabitants producing objects of wondrous magic. But, the city was doomed by the actions of a wizard who lost control of some working and a great storm was unleashed  shrouding the city in a cataclysmic blizzard that left behind only a frozen wasteland. The empire failed and its magic also.

After many centuries Felstad was almost forgotten but as the magical winter began to abate, those who remembered the tales of the city began to turn their thoughts to the ruins and the treasures that lie there hidden.

What you need to play.

Some miniatures to represent your warband and any of the dwellers of Felstad, some scenery, dice, Wizard sheet and the rule book.

Ideally your miniatures should be chosen to represent your warband, having the same equipment etc, but this isn’t a hard rule. You could play the game with tokens or anything you like, as long as you are having fun no one is going to tell you you are not following the rules. 

The dice needed are d20s and the wizard sheet is included to photocopy/ scan in the rulebook, but it can also be downloaded from the Osprey website.

To represent the ruins of Felstad you’ll need some terrain and this can be as simple as some blocks or as elaborate as you want. The important thing is to have a lot of scenery as the game is designed to be played with a fairly crowded table.

The rulebook is nicely presented with some great illustrations and photos that will give you plenty of inspiration for your terrain pieces and your warband. The one thing that is a great incentive to try Frostgrave is that the rule book is relatively cheap round about the £20 to £25 mark at the time of writing for the 2nd edition. A PDF and Epub versions are also available from the Osprey website for £17.50,

The Warband

You create a small warband of up to 10 (although this number can be increased by some spells), the principal member of which is your wizard (or in some cases a witch – see what I did there?). It is the wizard who recruits the warband from their own funds.  

Each wizard follows one of the 10 schools of magic available in the rulebook. There is a good range of schools to choose from and your wizard can be any one of the following; Chronomancer, Elementalist, Enchanter, Illusionist, Necromancer, Sigilist, Soothsayer, Summoner, Thaumaturge and Witch.  The school determines which spells you can learn. Each school has allies, neutrals and enemies among the other schools and this determines which spells you can use and how difficult they are to cast.      

To aid the wizard you can also recruit an apprentice whose stats are generated from the wizards, with a few adjustments. The apprentice is after all not as skilful as their tutor. They also share the same list of spells that their tutor has. It isn’t compulsory to have an apprentice but it is probably a wise move.

As well as the apprentice, the wizard can recruit another eight members for the warband.  The wizard has 400 gold crowns with which to hire their followers. There are 9 specialists detailed in the rulebook and a wizard can have up to four of these in a warband. Standard soldiers are less expensive, which there are 6 to choose from including thugs and thieves who will join a warband for no fee.  I get the feeling that the thugs and thieves probably all wear red shirts, but maybe I am just an old cynic.

With warbands created you are ready to play one of the 20 scenarios included in the rulebook. You can play these as one offs or as a campaign. 

Campaign Play

The campaign rules cover a lot of ground. There are rules for permanent injuries, in campaign play being reduced to 0 health isn’t always the end and there is a chance that your soldiers who are on 0 health might survive, missing the next game if they don’t make a full recovery. For Wizards and apprentices there are a greater range of possible outcomes if they’ve hit 0 health including the possibility of a permanent injury.

Wizards in campaign play gain experience that increases their level and allows choosing, to improve either a stat, a known spell or learn a new spell.

In campaign play treasure is also dealt with differently from just determining the winner as in the one off game. Treasure in campaign play is rolled for on a table with results for gold, potions, magic items, magic weapons and armour, spell scrolls and grimoires. The rules include tables and descriptions for all of the list except gold which is worked out on the initial treasure table.

Campaign play also has the option of buying and selling loot, hiring replacement soldiers (although you are still limited to four specialists and a maximum warband size of 10) and equipping the wizard’s base of operations which is another aspect that gives campaign play some depth.

I can’t help kicking myself for not grabbing a copy of the rules a lot earlier. But there is some consolation that the game is “tried and tested” and has a good number of supplements as well as a dedicated magazine “Spellcaster” that includes loads of content to give your game some extra tweaks. Its available from Osprey, Drive-through rpg/ wargames vault and probably your local gaming shop. The supplements include a lot of extra content to make your games even more fun and helpfully the 2nd Edition also includes an appendix detailing how the changes from 1st Edition affect the supplements that have been released before 2nd Edition.

Miniature Battles Score

I give Frostgrave a solid D20 in my scoring scheme. I think I am going to be getting a lot of mileage out of the Frostgrave game.

A set of polyhedral dice in grey scale with d20 in colour.

You can find out more about Frostgrave and Joseph A. McCullough at his blog The Renaissance Troll

All alone in Felstad

For my first “series” I’m going to be looking at Solo skirmish gaming with Frostgrave.

Roughly, November 2023, I took the plunge and bought a copy of Frostgrave 2nd Edition by Joseph A. McCullough, and was hooked!

Table top scenery/terrain is not something I have really done before, not unless you count the “pill box” I made for Rogue Trader era W40k. Back then I was inspired by an issue of White Dwarf and set about looking around the house for things that looked like they might work as sci-fi buildings and decided that an empty yogurt pot would be great. A coat of primer and a coat of grey paint later I had a pill box/habitation unit. I decided it didn’t look as stone/concrete like as I wanted so I struck on the idea of covering it in something gritty, and not finding anything used some cat litter, fresh, I hasten to add, and another coat of grey paint.

Of course what I ended up with was a thing that looked like a yogurt covered in cat litter as a gaming buddy at the time quite rightly pointed out! So apart from miniature bases I didn’t really bother much more with terrain.

So starting on Felstad project I was determined to at least make something that I would not be totally ashamed of. And this little corner of a ruined building was the result.

It was a test piece built from scraps of XPS foam and odds and ends from my basing box, the first bit of my version of Felstad was born and although it wasn’t amazing I was fairly happy with it. The snow effect was some snow powder/flock I found on ebay.

Small crumbling wall model for Frostgrave wargame

What followed was a bit of an obsession. I spent a lot of the winter building ruins, experimenting here and there with different products and ideas. Mainly I was was using the XPS foam from an The Army Painter GameMaster Dungeons & Caverns Core Set, which I’d bought and only tried two tiles from.

What I found so inspiring about building for Felstad, was that it was a ruined city covered in snow. Which meant that if a bit of a building went wrong – I could just break it off and it would just add to the ruined look. Also you can cover up a lot of errors with snow effect. It turned out for me that broken things were fun and my sort of shabby wargame chic works ok with the ruined city aesthetic.

What is different now compared with the mid to late eighties of course, is that tutorials are so much easier to find. There are so many inspiring blogs and YouTube channels to help with wargaming projects. Black Magic Crafts and Geek Gaming Scenics are two I watch from time to time.

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