Month: May 2024

All alone in Felstad Part 1.5 – Frostgrave 2nd Edition Review

(I probably should have written  this before my previous post, but better late than never.)

Frostgrave is a mini agnostic skirmish wargame set in the frozen ruins of the city of Felstad by Joseph A. McCullough. Felstad was once a great city in a magic empire, its inhabitants producing objects of wondrous magic. But, the city was doomed by the actions of a wizard who lost control of some working and a great storm was unleashed  shrouding the city in a cataclysmic blizzard that left behind only a frozen wasteland. The empire failed and its magic also.

After many centuries Felstad was almost forgotten but as the magical winter began to abate, those who remembered the tales of the city began to turn their thoughts to the ruins and the treasures that lie there hidden.

What you need to play.

Some miniatures to represent your warband and any of the dwellers of Felstad, some scenery, dice, Wizard sheet and the rule book.

Ideally your miniatures should be chosen to represent your warband, having the same equipment etc, but this isn’t a hard rule. You could play the game with tokens or anything you like, as long as you are having fun no one is going to tell you you are not following the rules. 

The dice needed are d20s and the wizard sheet is included to photocopy/ scan in the rulebook, but it can also be downloaded from the Osprey website.

To represent the ruins of Felstad you’ll need some terrain and this can be as simple as some blocks or as elaborate as you want. The important thing is to have a lot of scenery as the game is designed to be played with a fairly crowded table.

The rulebook is nicely presented with some great illustrations and photos that will give you plenty of inspiration for your terrain pieces and your warband. The one thing that is a great incentive to try Frostgrave is that the rule book is relatively cheap round about the £20 to £25 mark at the time of writing for the 2nd edition. A PDF and Epub versions are also available from the Osprey website for £17.50,

The Warband

You create a small warband of up to 10 (although this number can be increased by some spells), the principal member of which is your wizard (or in some cases a witch – see what I did there?). It is the wizard who recruits the warband from their own funds.  

Each wizard follows one of the 10 schools of magic available in the rulebook. There is a good range of schools to choose from and your wizard can be any one of the following; Chronomancer, Elementalist, Enchanter, Illusionist, Necromancer, Sigilist, Soothsayer, Summoner, Thaumaturge and Witch.  The school determines which spells you can learn. Each school has allies, neutrals and enemies among the other schools and this determines which spells you can use and how difficult they are to cast.      

To aid the wizard you can also recruit an apprentice whose stats are generated from the wizards, with a few adjustments. The apprentice is after all not as skilful as their tutor. They also share the same list of spells that their tutor has. It isn’t compulsory to have an apprentice but it is probably a wise move.

As well as the apprentice, the wizard can recruit another eight members for the warband.  The wizard has 400 gold crowns with which to hire their followers. There are 9 specialists detailed in the rulebook and a wizard can have up to four of these in a warband. Standard soldiers are less expensive, which there are 6 to choose from including thugs and thieves who will join a warband for no fee.  I get the feeling that the thugs and thieves probably all wear red shirts, but maybe I am just an old cynic.

With warbands created you are ready to play one of the 20 scenarios included in the rulebook. You can play these as one offs or as a campaign. 

Campaign Play

The campaign rules cover a lot of ground. There are rules for permanent injuries, in campaign play being reduced to 0 health isn’t always the end and there is a chance that your soldiers who are on 0 health might survive, missing the next game if they don’t make a full recovery. For Wizards and apprentices there are a greater range of possible outcomes if they’ve hit 0 health including the possibility of a permanent injury.

Wizards in campaign play gain experience that increases their level and allows choosing, to improve either a stat, a known spell or learn a new spell.

In campaign play treasure is also dealt with differently from just determining the winner as in the one off game. Treasure in campaign play is rolled for on a table with results for gold, potions, magic items, magic weapons and armour, spell scrolls and grimoires. The rules include tables and descriptions for all of the list except gold which is worked out on the initial treasure table.

Campaign play also has the option of buying and selling loot, hiring replacement soldiers (although you are still limited to four specialists and a maximum warband size of 10) and equipping the wizard’s base of operations which is another aspect that gives campaign play some depth.

I can’t help kicking myself for not grabbing a copy of the rules a lot earlier. But there is some consolation that the game is “tried and tested” and has a good number of supplements as well as a dedicated magazine “Spellcaster” that includes loads of content to give your game some extra tweaks. Its available from Osprey, Drive-through rpg/ wargames vault and probably your local gaming shop. The supplements include a lot of extra content to make your games even more fun and helpfully the 2nd Edition also includes an appendix detailing how the changes from 1st Edition affect the supplements that have been released before 2nd Edition.

Miniature Battles Score

I give Frostgrave a solid D20 in my scoring scheme. I think I am going to be getting a lot of mileage out of the Frostgrave game.

A set of polyhedral dice in grey scale with d20 in colour.

You can find out more about Frostgrave and Joseph A. McCullough at his blog The Renaissance Troll

All alone in Felstad

For my first “series” I’m going to be looking at Solo skirmish gaming with Frostgrave.

Roughly, November 2023, I took the plunge and bought a copy of Frostgrave 2nd Edition by Joseph A. McCullough, and was hooked!

Table top scenery/terrain is not something I have really done before, not unless you count the “pill box” I made for Rogue Trader era W40k. Back then I was inspired by an issue of White Dwarf and set about looking around the house for things that looked like they might work as sci-fi buildings and decided that an empty yogurt pot would be great. A coat of primer and a coat of grey paint later I had a pill box/habitation unit. I decided it didn’t look as stone/concrete like as I wanted so I struck on the idea of covering it in something gritty, and not finding anything used some cat litter, fresh, I hasten to add, and another coat of grey paint.

Of course what I ended up with was a thing that looked like a yogurt covered in cat litter as a gaming buddy at the time quite rightly pointed out! So apart from miniature bases I didn’t really bother much more with terrain.

So starting on Felstad project I was determined to at least make something that I would not be totally ashamed of. And this little corner of a ruined building was the result.

It was a test piece built from scraps of XPS foam and odds and ends from my basing box, the first bit of my version of Felstad was born and although it wasn’t amazing I was fairly happy with it. The snow effect was some snow powder/flock I found on ebay.

Small crumbling wall model for Frostgrave wargame

What followed was a bit of an obsession. I spent a lot of the winter building ruins, experimenting here and there with different products and ideas. Mainly I was was using the XPS foam from an The Army Painter GameMaster Dungeons & Caverns Core Set, which I’d bought and only tried two tiles from.

What I found so inspiring about building for Felstad, was that it was a ruined city covered in snow. Which meant that if a bit of a building went wrong – I could just break it off and it would just add to the ruined look. Also you can cover up a lot of errors with snow effect. It turned out for me that broken things were fun and my sort of shabby wargame chic works ok with the ruined city aesthetic.

What is different now compared with the mid to late eighties of course, is that tutorials are so much easier to find. There are so many inspiring blogs and YouTube channels to help with wargaming projects. Black Magic Crafts and Geek Gaming Scenics are two I watch from time to time.

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